Wednesday, October 18, 2023
The Importance of Imperfections - Irene Kim
Thursday, October 12, 2023
Do We Still Need Libraries?
by Sarah B
Libraries are important assets in our society. They have been around for a since before 600 BC (Pettegree and der Weduwen), and have continued to be useful. They provide useful information hard to find elsewhere. At least they did. However, now that we have the internet, that information is available readily in the palm of your hand. Some people think that libraries aren’t relevant anymore. However, I don’t think that’s true. While there is a lot of information on the internet, not all of it is reliable. However, library sources are reliable, as they are picked and chosen. Also, for many people, a physical book is much more preferable to an electronic one.
Libraries are good book sources for people of all ages. When I was younger, and still today, I used to love the library. I would check out books that I didn’t have at home, instead of buying them. More recently, I would check out books about certain topics needed for a school paper, and use them as a reliable source. I mainly checked out books at my school libraries and my local library. I mainly go to the school library, since it’s more convenient.
Normally I check out a book every week or so, but It’s been a while since I even picked up a book. I’ve been busy lately, so reading isn’t at the top of my priority list. But normally I use libraries to check out books for fun reading, like fantasy. I look for the next book/book series on my reading list and go check it out if I don’t have it at home. Sometimes, while physical books are preferred, I will read an e-book. My book-checking-out preferences are school library, e-book, and local library, in that order.
One reason why Libraries may not be receiving the proper funding is that the people in charge are picky with where they send their money, and they may think that libraries aren’t important with the internet. However, this isn’t true. “A study conducted at Ghana University of India showed that 53 (32.1%) respondents indicated that they use library occasionally and 69 (41.8%) of the respondents use library often” (Azam et al., 39). They continue to be useful and provide both credible information and a place that anyone can go to. Libraries should continue to be funded, and even get an increase in funding.
Azam, Mehreett, et al. “Female Students’ Preferences, Internet and Library Usage at The Islamia University o f Bahawalpur.” Pakistan Library & Information Science Journal, vol. 51, no. 1, Jan. 2020, pp. 38–44. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=lls&AN=141232369&site=eds-live&scope=site.
Andrew Pettegree, and Arthur der Weduwen. The Library : A Fragile History. Basic Books, 2021. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2948452&site=eds-live&scope=site.
Is 13 reasons why bringing awareness to teen mental health or glamorizing it? trigger warning: suicide
Is 13 Reasons Why bringing awareness to teen mental health or glamorizing it?
t.w: suicide
Monday, October 9, 2023
Can a video game be a work of art? By Ana Artz
Yes, I think that video games are within themselves a work of art. The story, the music, the background art, the characters, these are all separate works of art. Why can't they be art when put together? Or better to start with, what even is the definition of art? According to Britannica, the definition of art is “a mode of expression that uses skill or imagination in the creation of aesthetic objects, environments, or experiences that can be shared with others” (Britannica). Video games fit into this description, yet the argument is still up to much debate with experts all around the world.
Story is considered an art. When put into a category, story is considered a section of literature art, like a poem. Similar to other parts of a video game, the story engages players on a deep and emotional level. As players dive into the rich worlds, characters, and dilemmas presented in video games, they form a unique connection. Unlike other kinds of storytelling, games actively encourage the participation of the player, changing the games’ direction and outcome through their choices. Storytelling in a video game is kind of like a “Choose Your Own Adventure” book. It's still a book, but not the traditional kind.
In video games music is performed to the gaming audience with the intention of captivating them, but not always as the main focus. As a performance art, music is meant to captivate the person. It doesn't matter if the game is about some clashing clans or if the game is about some scary nights at a pizza place. There is always some sort of music playing. In lots of cases, music is what makes the game recognizable or deemed “iconic”, such as the "Plants vs. Zombies" theme song. The music in "Plants vs. Zombies" is commonly identifiable in the casual gaming world because of the strong emotional bond it ties to the players. Now that, is a work of art.
In video games, the background art is like a beautiful painting that makes the game world feel breathtaking. The difference between the game and real life is almost non-existent. It's not just a plain background, the game’s background can be fundamental to the storyline. Whether it's the amazing views in the big welcome screen or the tiny details in a scary house that appears once, the people who create these backgrounds are artists making art! The background art changes the entire feel of a game, imagine a spring meadow with creepy music and dialogue versus a spooky abandoned shack with creepy music and dialogue. The feeling of the game would be completely different if it weren't for the background.
Many critics argue that video games are not art because they mainly focus on entertainment and interactivity rather than conveying a message or lesson. Unlike traditional forms of art like paintings, sculptures, or film, video games specialize on the gameplay mechanics and success of the game over artistic expression. Critics say that the main goal of games is to entertain and engage players with violence, instead of trying to spark deep emotions or thinking. However, these critics are generally stereotyping video games. Take “Ori and the blind forest”, that game specifically concentrates on the visual elements. *Image 1* shows a minor background from the game.
Works Cited:
Schulten, Katherine. “Can a Video Game Be a Work of Art?” The Learning Network, 25 June 2010, archive.nytimes.com/learning.blogs.nytimes.com/2010/06/25/can-a-video-game-be-a-work-of-art/.
The Editors of Encyclopedia Britannica. “The Arts.” Encyclopedia Britannica, 15 Feb. 2018, www.britannica.com/topic/the-arts.
“Games as Art/Literature.” The Johns Hopkins Guide to Digital Media, by David Ciccoricco et al., 1st ed., Johns Hopkins University Press, 2014. Credo Reference, search.credoreference.com/articles/Qm9va0FydGljbGU6NDYwNDAy. Accessed 8 Oct. 2023.
Stuart, Keith. “Are Video Games Art: The Debate That Shouldn’t Be.” The Guardian, The Guardian, 22 Feb. 2018, www.theguardian.com/technology/gamesblog/2012/dec/06/video-games-as-art.
Love & Stracciatella
That's it. I'm going to Italy one day. -- was what I thought as I finally closed the back cover of the book. Love & Gela...
-
spoilers for Legend and Prodigy by Marie Lu (scroll down) Sarah Bolton (image from Amazon.com) https://www.amazon.com/Prodigy-Marie-Lu/dp/0...
-
What is Feminism? Feminism is defined as " the advocacy of women's rights on the basis of the equality of the sexes". It ...
-
No, you don't know how Joan of Arc felt. Joan of Arc was born on a farm from a peasant farmer, in Domremy France. At the age of 13,...